Note 8 & Vulkan API = unleashed beast – how to use & configure Vulkan for PSP PPSSPP emulator

Note 8 & Vulkan API (wiki link) = unleashed beast – how to use & configure Vulkan for PSP PPSSPP emulator

Download PSP PPSSPP emulator

Wiki source:

OpenGL Vulkan
One single global state machine Object-based with no global state
State is tied to a single context All state concepts are localized to a command buffer
Operations can only be executed sequentially Multi-threaded programming is possible
GPU memory and synchronization are usually hidden Explicit control over memory management and synchronization
Extensive error checking Vulkan drivers do no error checking at runtime;
there is a validation layer for developers

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